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Thread: High score only works with player 1 XNA input problem

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleXNA Export Module
    nathansmit's Avatar
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    High score only works with player 1 XNA input problem

    Hey all,
    Getting close to releasing a game for xblig and really appreciate the info on here.

    I am testing all the peer review pass/fail multiple controller stuff and the high score object doesn't work correctly. It only accepts input from player 1 when I need it to instead accept input from a specified player/controller I set in a global variable..

    unless there's a way to set the default player to 1-4 from polling the xbox start menu stuff?.

    Well I guess I'm off to how to make the high score manually, certainly no stranger to roll your own when working on an export

  2. #2
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleXNA Export Module
    nathansmit's Avatar
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    I'm going to try and be sneaky and force the standard mmf player control at the start of the frame to the player index I set at the press start screen

  3. #3
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleXNA Export Module
    nathansmit's Avatar
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    Yeah no go, but workarounds include: don't let high score take use name input, or force username to be gamertag, or possible patch the xna edit box into the name

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    The solution is to drop the XNA object in the frame where you find which player is player. Use the "Set system player" action to set the default player used by system dialogs.

  5. #5
    Clickteam Clickteam
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    As Francois said, also I have supplied my InterGalaXia setup frames from the actual game in this thread for you to study:

    http://community.clickteam.com/showthread.php?t=78744
    Want to learn Clickteam Fusion 2.5?




  6. #6
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleXNA Export Module
    nathansmit's Avatar
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    Cool! I will look into this and drop a line afterwards. Being able to set that and use standard player object would be such a time saver

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