I'm having quite a struggle with random crashes of my game. I have been talking with Clickteam about this for a time and they already mentioned to fix an issue that might cause this in a patch. But even with the current version, it is not fixed!
What happens is this (I hope I understand Clickteam correctly with that, if not, you're welcome to correct me)
When you spawn lots of objects in rapid speed and give randomized animation sequences (to change appearence), sometimes the animation numbers of these sequences screw up somehow and become impossible values (for example animation sequence -14, which is not possible to do with regular events). Because Multimedia Fusion 2 cannot handle these animation sequences, it appears to use animations from entirely different objects (look at screenshot) or simply crashes the game. Clickteam already tried to do a work-around by catching "impossible values" and simply replacing it with 0, but this seems not to work in this case.
This screenshot shows a random "sparkle" object appear at the enemy. But instead of showing the "sparkly object" animation, it takes the animation from a different object and appears as a solid block!
I only have basic programming knowledge, but this glitch might possibly lead to memory leaks and other issues like crashing, so it's not a "visual glitch" that I'm addressing here. I'm posting this, because maybe this might be the reason for other people's issues with their games as well and they might report this glitch under different circumstances.
Please Clickteam have another look at this issue, it might fix the random crashes of my game for good!
Very much appreciated