User Tag List

Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49

Thread: OUYA

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Question OUYA

    James, is it possible to use other controls bluetooth with OUYA implemented the exporter extension?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    How can we use this in our games to shopping in-app?

    Developer UUID (used for configuring in-app purchases):

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    IAP isn't supported yet, sorry.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Thanks James, I imagine that in the future will come the implementation, since it is the only way to make money in OUYA!

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    It will be in the first update.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Great James!

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Yesterday I got my console OUYA, I am having issues with my games, I'd love to share it with you and if there is someone more than you already have the console in his power would be perfect to share experiences. Step to enumerate the problems:

    1 I'm leaving default handling of my characters with the normal Joystick, which works only the reading of the right and the left, above and below does not work. Here I give you a picture of the code.



    2. Do not be that passes with the same memory, supposedly the OUYA has 1 MB Ram, but my slightly more heavy games like Great Mazinger is not loaded in the console, I'm eliminating elements and already I have almost 50% and nothing. This engine works perfectly in the Galaxy S2, S3 and iOS devices with 512 MB Ram.

    3. Not be if it is possible, but there should be a statement such as:
    While you hold down the button control "O" do something. This is very good for the continuous shooting without releasing the button.

    If you have other questions it is good to share them and I take this opportunity to ask for help to James and CT, as is possessing an OUYA Developer Console for testing.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    OUYA

    Hi James and Yves,

    When it will be running in-App purchases for OUYA, remember that it is the only way to make money with the games on the console. There is no other possibility!

  9. #9
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    I'll be looking into this and find out how difficult this will be.

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Thanks Francois!

Page 1 of 5 1 2 3 ... LastLast

Similar Threads

  1. ** Ouya Control Widget / Ouya Controller Tester! **
    By Bipolar_Games in forum Android Export Module Version 2.0
    Replies: 13
    Last Post: 19th March 2015, 05:07 AM
  2. Ouya LeftStickXForPlayer( "OUYA object", , ) is broken!
    By Bipolar_Games in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 14th July 2013, 12:14 PM
  3. OUYA Problem - On press A always-> OUYA Menu
    By Matriax in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 6th July 2013, 02:11 PM
  4. the ouya
    By TheCrimsonTaco in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 16th April 2013, 07:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •