I originally had my save system functionality as a folder in each scene, but I have 150 scenes now, so I don't want to update all of them if I have to change something.
Right now I would need to save all variables as global ones before transferring the player to the save scene, and then load them when the player finishes saving and exits.
This is annoying because I never intended to save all variables within the scenes.
So, can I pull the script from the save scene into the player's current scene without leaving? Basically, I just want to pull another scene into my current scene.
I hope that this makes sense.
Thanks in advance.