User Tag List

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49

Thread: MMF2 Build 257.12

  1. #21
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    1,606
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    It's time to make a better way to create / import icons to the aplication...
    Maybe a way to import an *.ico with all the sizes...
    Or import a PNG and auto resize...

  2. #22
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Feb 2012
    Posts
    94
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 257.12

    Quote Originally Posted by Fuuriokun View Post
    It's time to make a better way to create / import icons to the aplication...
    Maybe a way to import an *.ico with all the sizes...
    Or import a PNG and auto resize...
    Totally agreeing with you, manually resizing icons is pretty counter-productive.

  3. #23
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    1,606
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    AeroGlass (Real time "grab desktop" + AeroGlass effects from Windows Vista, 7 and 8) and shadows for "window heading" disabled would be pretty sweet...
    Something like this:
    http://3.bp.blogspot.com/-vhE08FjJ5e...Aero-Glass.jpg

    Maybe this helps to develop:
    http://www.codeproject.com/Articles/...ass-in-Your-UI

  4. #24
    Clicker Multimedia Fusion 2 DeveloperAndroid Export Module

    Join Date
    Jun 2006
    Location
    Canada
    Posts
    611
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    There is a bug with layers.. if you add a layer and then use the Create object on thaqt layer.... you can'T remove the layer anymore.. i tried removing that specific event and then remove he layer but it didnt work.

  5. #25
    Clicker Multimedia Fusion 2
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)iOS Export Module (Steam)
    Aloan's Avatar
    Join Date
    Dec 2008
    Location
    Massachusetts, USA
    Posts
    383
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Maybe a good idea: the grid set up and snap properties should belong to the mfa itself. Not the entire MMF2 program.
    Why: because you might have an mfa with lower res retro style with it's own grid setup, and a higher res mfa likewise!
    So when you have multiple mfas, you would like them to have their own separate grid setup.
    MMF2 is the best! with it we can not only make beautiful modern 2D games but also even go to the past and make games a la atari 2600 too!

  6. #26
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
    Join Date
    Oct 2009
    Posts
    435
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    ANDROID
    I have just finished to spend some hours to programming my custom buttons..
    Now I have a question: Why do you have put two fire buttons instead of four?
    I really want to know the purpose of it.
    After this, I would like to know if you have planned to rise the buttons from two to four in next release.
    Thanks

  7. #27
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,310
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Crian View Post
    ANDROID
    I have just finished to spend some hours to programming my custom buttons..
    Now I have a question: Why do you have put two fire buttons instead of four?
    I really want to know the purpose of it.
    After this, I would like to know if you have planned to rise the buttons from two to four in next release.
    Thanks
    Have you ever seen a game on Android that uses a touch joystick with more than two buttons? It is probably a limitation of Android itself. Also, I advise that you make your own, custom-made onscreen joystick out of actives instead of using the one built-in.

  8. #28
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
    Join Date
    Oct 2009
    Posts
    435
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by happygreenfrog View Post
    Have you ever seen a game on Android that uses a touch joystick with more than two buttons? It is probably a limitation of Android itself. Also, I advise that you make your own, custom-made onscreen joystick out of actives instead of using the one built-in.
    But, for example OUYA console use more then four buttons.
    Moreover for androids there are a lot of (GameKeyboard), how for example "Xperia Play Buttons" that use four buttons and this is just the first example that pops into my mind

  9. #29
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,310
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Onscreen joysticks aren't the same as physical controllers. Onscreen joysticks are completely different. It almost certainly won't change, as I'm almost certain it is an Android limitation. Also, for the OUYA controller, there is an OUYA object. For other controllers, I think a new extension would have to be made for each one.

  10. #30
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
    Join Date
    Oct 2009
    Posts
    435
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    About two buttons limitation,I have nothing to say, I don't know... and maybe I'm wrong, but I think that if you make a game using the "Touch joysticks", the same controls are recognized and work with a pad device.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

Similar Threads

  1. MMF2 Build #254
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 18
    Last Post: 13th February 2012, 08:54 PM
  2. MMF2 Build #244
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 30
    Last Post: 5th June 2007, 03:25 PM
  3. MMF2 Build #244
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 120
    Last Post: 21st May 2007, 09:49 AM
  4. MMF2 Build #241
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 67
    Last Post: 19th July 2006, 11:01 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •