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Thread: Performance Problem with fastloops

  1. #1
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    Exclamation Performance Problem with fastloops

    I have some performance problems with my app.
    The movements are Lagging on iphone. (not on computer)

    I think the problem is , that i used too much fastloops :/
    But I dont know how to do it without.
    Is there a way to reduce the lag of fastloops or the fastloops self ?

    I uploaded an "cutted" version of my game course the original one is too big.
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    A couple of things I noticed about this MFA:

    1. Your frame rate is 50 frames per second. Set this to 60.
    2. You have V-sync off. Turn this on.
    3. Set Display Mode to DirectX
    4. Set the movement timer of your frames to match the frame rate of 60
    5. You're moving objects without the move it object. There is also the Advanced Direction Object which allows you to turn towards another object easily that you could use.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    wow thx ^^ i didnt know that I has this much issues

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
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    Quote Originally Posted by Keith View Post
    3. Set Display Mode to DirectX
    Does this have an effect on iOS? I was under the impression that iOS runtime always uses one certain display mode regardless of what user has selected as that option..?

  5. #5
    Clickteam Clickteam
    Anders's Avatar
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    The iOS runtime always uses OpenGL. The display setting in MMF2 doesn't have any effect on the display routines used in iOS - except that if you chose Direct3D acceleration you get additional features (blend color) that works on iOS as well.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    James's Avatar
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    Same goes for Android, for the record (although with Android you can choose between OpenGL ES 1 and ES 2 in the application properties).

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    I should point out that I mentioned selecting DirectX for two benefits:

    1. Performance on your Windows machine will be more representative of the performance on iOS devices which have good acceleration
    2. Additional blends become available

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