Hi! I'm planning a city building game for a client (like you all may know 'cityville', 'megapolis',...)
it's in the early stages and it should work on ios as well as on facebook. so it should be cross-plattform compatible.
the user should be able to play the game on his ipad and at the same time continue at his pc on facebook.
for this there will be an online database needed (save and load the progress of the player)
the playfield can get a huge (it happens fast that in such a game you have 300x300 field at the end of the gameplay)
the first i would think of is to use array for 'saving the city' but i'm afraid i cannot upload this data to a server.
so should i use instead INI for this? I'm afraid that the ini file can get a bit huge in size and uploading the data with GET could fail (and with ini it can get a bit complicated at the end with 300x300 entries )
what do you think about this problem, and may you have some kind of solution (I'm actually not thinking about)?!?