Been peeking in at these forums for years now - thanks for all the assistance you didn't realize you were providing me
I've recently started playing with mmf a lot more - and I'm getting to the point where I'm going to give the whole retail release thing a go.
Imagine my shock when every single person I send my .exes to can't open them without jumping through hoops.
I combed through 25 pages of forums, and searched for every term I could think of that was related... But most people seem to be complaining about false positives concerning antivirus programs. In my particular case, I even removed Microsoft Security Essentials to eliminate that as an obfuscating factor - but every single time I download the .exe version of my application and try to run it, it's flagged as potentially dangerous on download (expected - I click "keep file") - then it's flagged as a potential risk on opening the file, and I have to click "More Info", then allow it.
I'm sure this doesn't need to be said, but this is a monumental imposition. If it's anything like install prompts in web-based content, I'll lose over 90% of my "customers" without them ever successfully opening my app with this type of issue present. I've tried plenty of different build options - including the "Compress at runtime" omission I've seen referenced - but nothing has any effect on how scared Windows is of my app.
Is there any solution to this problem? Am I doing something wrong w/ my build settings? I'm using nothing out of the ordinary - the PMO is the only non-pack-in extension I'm using. If this is unsolvable....well... Kinda pissed I dropped 400+ dollars I can't see how anyone could get an mmf2dev game on steam with this issue present...