User Tag List

Results 1 to 7 of 7

Thread: Android UI Elements

  1. #1
    Clicker Multimedia Fusion 2Android Export Module
    Fusion 2.5 (Steam)
    manwich's Avatar
    Join Date
    Apr 2013
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Android UI Elements

    Hi, I'm very interested in the Android exporter, but I'm interested in making "apps" more than games, therefore to me, being able to access the standard Android UI elements is very important. I was wondering to what extend the Android Building Blocks are supported, such as:

    -Default Android buttons, edit boxes, dropdown menus (Spinners), checkboxes, etc.
    -Swipe scrolling
    -Tabs and scrollable tabs
    -Notifications and toasts
    -The action bar
    -The share dialog (Intent)

    Many thanks

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by manwich View Post
    Hi, I'm very interested in the Android exporter, but I'm interested in making "apps" more than games, therefore to me, being able to access the standard Android UI elements is very important. I was wondering to what extend the Android Building Blocks are supported, such as:

    -Default Android buttons, edit boxes, dropdown menus (Spinners), checkboxes, etc.
    -Swipe scrolling
    -Tabs and scrollable tabs
    -Notifications and toasts
    -The action bar
    -The share dialog (Intent)

    Many thanks
    Android buttons, edit boxes, and checkboxes (I think checkboxes, anyway) are supported. I don't know about drop-down menus, though. They probably are.
    Swipe scrolling would have to be hand-coded (by hand-coded, I mean there isn't anything that will do almost all of the work for you), but yes, it is possible.
    I don't think MMF2 supports tabs much at all, if you mean the kind of tab that internet browsers use (if you mean a different kind of tab, can you clarify?).
    I don't know what you mean by a scrollable tab at all, can you clarify, please?
    I haven't really looked into making my apps/games having notifications, so I really don't know.
    Refresh my memory: What is the action bar? I think I've heard about it before, but I'm not sure...
    Also, what is the share dialog? Intents are supported for sure, though, so anything you can do with intents, you should be able to do in MMF2's Android runtime.

    Last thing: I may not be the best person to answer the question, as I don't really use MMF2 to make apps. I use it to make games.

  3. #3
    Clicker Multimedia Fusion 2Android Export Module
    Fusion 2.5 (Steam)
    manwich's Avatar
    Join Date
    Apr 2013
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, thanks for the reply. I'm referring specifically to the Android Building Blocks, as listed on this page (the forum won't let me post proper URLs for some reason, so forgive the lack of formatting): (http) developer.android.com/design/building-blocks/index.html

    Tabs are a standard design feature of many apps, for instance the Play store, where you can swipe left or right to access different panes (http) developer.android.com/design/building-blocks/tabs.html
    Might be a bit ambitious but I was hoping you could have different frames display as different tabs.

    The action bar goes along the top of apps and gives a space for buttons to do things like open the settings menu (http) developer.android.com/guide/topics/ui/actionbar.html

    I realise you could hand code replicas of these elements, but I was really hoping there would be built in access to them. It would be a shame to have to reinvent the wheel, and they will never work or look quite right, not to mention the design differences between different Android builds.
    Good to hear that Intents are supported, though.

    Thanks again

  4. #4
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,824
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)
    My opinion is you might want to wait till some additional objects come out for the exporter.
    Now that the runtime is very stable across a very wide variety of devices we can work on getting more of the UI and building blocks on the device.

  5. #5
    Clicker Multimedia Fusion 2Android Export Module
    Fusion 2.5 (Steam)
    manwich's Avatar
    Join Date
    Apr 2013
    Posts
    29
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Jeff View Post
    My opinion is you might want to wait till some additional objects come out for the exporter.
    Now that the runtime is very stable across a very wide variety of devices we can work on getting more of the UI and building blocks on the device.
    OK, thanks, I figured that might be the case. Looking forward to the future of the exporter, then!

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

    Join Date
    Jun 2009
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've made plenty of apps using standard Java and personally, I would rather make custom replacements for things like tabs, since tabs in Android respond totally differently on different Android versions. As for dialog boxes, etc, it would be useful to be able to call standard OS elements, but some things would be better off made in MMF (like the tabs since in MMF it is way easier to customize and know how they will work across all versions). Just my two cents.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on

    Join Date
    Nov 2010
    Location
    Switzerland
    Posts
    301
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Perhaps this very well Written Article by Simon (from Clickteam) can also be of great Support when trying to create a nice and functional GUI for different Runtimes:
    http://community.clickteam.com/entries/84-Focus-on-ClickConverse-Flexible-Dialogue-Boxes

Similar Threads

  1. More iOS UI Elements?
    By Verbage in forum iOS Export Module Version 2.0
    Replies: 8
    Last Post: 28th March 2012, 07:46 PM
  2. 'Data Elements'
    By King_Cool in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 14th December 2011, 03:30 PM
  3. Bug Form Elements
    By DAVEFORTH in forum SWF/Flash Export Module Version 2.0
    Replies: 0
    Last Post: 11th April 2010, 10:19 AM
  4. Data elements.
    By Foley in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 19th April 2009, 03:19 PM
  5. Data Elements
    By Sphax in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 7th August 2006, 04:36 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •