Ok I managed to create an in app purchase part in my upcoming game.
now I did everything other post told me to do and it seems to work fine in when I run it on a simulator in iOS
I pay 79 cent to get 2000 coins it works in the simulator but it doesn't seem to work on my iPhone.
is this normal in sandbox mode and can I just try and release the game or is there something that I am missing.
I made the whole iap testing acount thing in itunes and stuff.