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Thread: MMF2 Project Pac-Man.

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    This might not be advanced enough for you, but will this help:
    Attached files Attached files

  2. #12
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    daryuss's Avatar
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    ...I was hoping someone could help me building a Pac-man grid example. This means that it is not easy (not only for me!). However, I am not giving up! I'm retrying to find a code throught the example of the magic Nivram!

    Download example to edit here!

  3. #13
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    At Ceaser! You was GREAT! I had not noticed before! Now I have to transfer the behavior of your tutorial in my. It will be hard, but I think I will succeed!

  4. #14
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    The project I have not finished yet ... but ... perhaps, thanks to Caesar, I have been able to do a nice light and simple example that might be useful to the community:

    Pac-Man basic behavior!

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    Glad it helped.

  6. #16
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    I've update my little project with Pac-Man movement fixed but with ghosts bouncing ball simple movement and no outgoing throught tunnels. But at least it is a little closer to the originality.
    The link is the same as at the beginning of the thread for those who can help me as the great Caesar did!

  7. #17
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    I think the hardest part of a Pac-Man clone would be the AI.

  8. #18
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    @Klik-iT: Yes, I agree with you. The project is not complete yet, but I've shared the game in progress playable and editable. Now I'm studying how to insert in my game the behavior of the ghosts of Caesar's example and I'm studying how to set the ​​alterable values at random to move pac-man itself in the demo screen! The link is the same at the beginning of the thread.

  9. #19
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    My Pac-Man clone example is complete. There are only 2 little problem:

    1-Basing to Caesar example (loving it) I had to put the door of the box reincarnation as object (the grid is based on the whole backdrop), and was cumbersome to work with the coodinates and alterable values​​ for make it as obstacle for pac-man (moreover, does not always work).
    I would like to put the door (see image) simply as another backdrops to make it obstacle for pac-man and no-obstacle for the ghosts. (through layers?).

    pac_screenshot.png

    2-I have problems in the speed of the ghosts (when they are edible they go faster, they should go slow when edibles) and I can not increase and decrease speed of them when difficulty increases. (The alterable value of ghost speed is called EI speed).

    The link is the same at the beginning of the thread.

  10. #20
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    My pac-man clone example continues and gets better and better (adding demostration screen (I could not do the demo on the same screen of the player, the demo frame is other part...). The only two small problems remain the same as above.

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