I planned on doing the usual clone of Pac-man. The events are almost complete. But like all arcade conversions, there is always something that stops me.
This time it was the case of the famous "Pacman grid behavior."
Download example Here
Already happened to many amateurs of introducing this issue. But there is nothing worse when the conversion arcade is very similar and is not an easy way to get the original behavior of sprites and enemies.
I have tried using the "Grid MovementWiget" of Nivram.
...and I have tried using this tutorial:
TGF Grid Pacman
And I consulted this guide:
Aarons Mame memory
But nothing to do
Is possible that I can not find a good example of the original Pacman MMF2 grid, which is also something so basic?
What method did Namco programmers use back in 1980?
This is a mystery!