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Thread: (How do I...) Create a refined platform jumper collision system

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    (How do I...) Create a refined platform jumper collision system

    I have been working on a platform jumper game for a couple months now and I've refined the default collision system to work nearly perfectly for my game. There is one thing, though, that I have set aside to try and fix later and it's finally become a big problem and I can't wait any longer. I have a player collision box for my character just like nearly every platform jumper. I collide just fine with the floor (you guys know that), but when I hit a ceiling, I get stuck for a second before I fall to the ground. Also, when I am currently colliding with a wall and I jump, while in mid-air, even when I'm not colliding with the wall anymore, I can't move my character left or right until I have reached the ground again. I believe the two problems are related. I am using the "stop" action to block the player. I figured if I set the ceiling to set your direction down and set your speed to 0, it would fix that issue, but I have no idea how to fix the wall collision.

    I have medium-high knowledge of coding in mmf2, so if it takes something complex, that's fine, I'll figure it out. The only thing I ask is that the solution be built in to mmf2 if possible.

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    Your using a built in movement i assume.
    If i was in your shoes, i would would be to start over witht he knowlede i had aquired throughout the month, that allways solves my problems and makes my creations even better.
    I get that this is not a popular choice.
    An ecample would also help.

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    I tested around with options I could take and I couldn't come up with anything new.

    I want to keep the game secret for as long as possible, so here's a demo I made from scratch to show exactly what's going on and what I want to fix...

    Example Built-In Movement.mfa

    One of the issues is somewhat fixed, but I just can't figure out the other one...any ideas?

    Oh, and yes, I forgot to mension that I'm using built-in movements.

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    I looked around on the forums for another hour or so and I found that somebody mensioned subtracting X coordinate. I tried it and here is the results...

    Example Built-In Movement.mfa

    It doesn't feel too fluid and it might take a little while to implement this, but it might just have to do until I can find a better solution.

    Please post any other options, thanks.

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