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Thread: [257.10 BUG] Set blending mode to None doesn't work (Xbox)

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    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    [257.10 BUG] Set blending mode to None doesn't work (Xbox)

    Hey guys! So I got the XNA exporter! I've noticed a pretty glaring issue already though. I have enemies which, when attacked, flash between inverted and normal. The way I achieve it is by toggling a flag as a value counts down to zero, when the flag is on the ink effect is changed to inverted, when it's off it's changed to none. They go inverted nicely but they then stay that way and don't turn back to normal. I can't send an .MFA because I've signed a non disclosure agreement for this project but it seems to happen 99% of the time, every now and then it works.

  2. #2
    Clickteam Clickteam
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    Odd, something must've been changed in this latest BETA. I released IGX with Beta 36 and it works fine (enemy ships flash monochrome and reset to none) after a delta-time duration.

    Hopefully Francois will get around into looking into it, I can't test this latest BETA until at least Tuesday coming.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Can you create a demo mfa showing the problem? This would help me a lot.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Hi Francois, really sorry I didn't get the MFA to you yet, I've been so busy the past few weeks getting the AVGN Adventures demos ready for E3 and SGC. I will be sure to get all of this to you ASAP

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