User Tag List

Results 1 to 8 of 8

Thread: Gameboy shader!

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Gameboy shader!

    I made a gameboy shader! It makes everything look green, like a gameboy! It was made by request, and is attached. Enjoy!
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    By the way, any feedback would be appreciated. Also, if anyone wants to add dithering, go ahead.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Nov 2010
    Posts
    75
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    This is a pretty nifty shader and idea, though it seems a little harsh on blue colors. Testing it on something that had a pure 255 Blue 0 Red 0 Green BG made the background entirely black. A darker BG with various shades of blue also turns all black I noticed, though blues that had a bit of green in them survived.

    I managed to easily change the .fx file and make it red instead creating a Virtual Boy shader, though, which is just what I needed for something! I also managed colors like blue(which still killed off the blue colors) and grayscale(which again in my game's rather blue test area came off rather dark) and I assume several other color combos are possible.

    I'd suggest if possible making some sort of checkbox for the R, G and B parts so you can provide several things in one. Perhaps I could find and provide a few "official" GB(and Virtual Boy?) palettes that could be applied with this style of shader for more accuracy? Then again, it might simply be a basic math formula that couldn't apply more than just a single direct shade...

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    It's a math formula that I made for the task at hand, though it is very simple, so probably, people have already used such a formula in the past. I use a similar one in my colored retro shaders. However, part of the code in this one (and possibly the colored retro shaders that I made, though I don't remember for sure) is from the monochrome shader that comes with MMF2, which made it easier to make the shader. I also basically just take the green values and make it so that only 4 (technically 3, so that one of them can be black) shades of green can show up. That's how the shader is coded off of the top of my head, that is, it might be different...

  5. #5
    Clicker The Games Factory 2
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    jobromedia's Avatar
    Join Date
    Feb 2013
    Location
    Stockholm, Sweden
    Posts
    225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry for doing such a necro post, but this seriously deserves more exposure! Thanks for this shader!

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    You're welcome!

    Also, I only just realized that this shader has 132 downloads. It's more popular than I thought.

  7. #7
    Clicker The Games Factory 2
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    jobromedia's Avatar
    Join Date
    Feb 2013
    Location
    Stockholm, Sweden
    Posts
    225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Maybe you should get a merchant account on ClickStore and sell it there. There are currently no shaders in that area, so if you did then you'd have 100% of the market.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    But it's already available for free...

    That, and me and my parents would have to work out how someone under the age of 18 would get payed from something like that...

Similar Threads

  1. Tilemap Pixel Shader (aka "texture atlas" shader)
    By MuddyMole in forum Hardware Accelerated Runtime
    Replies: 3
    Last Post: 10th May 2013, 09:21 PM
  2. Gameboy style graphics
    By ConquerStone in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 21st March 2012, 12:56 AM
  3. Hue Shader (for PS 2.0 !)
    By Nobuyuki in forum Shader Development
    Replies: 2
    Last Post: 25th September 2010, 03:27 AM
  4. Replies: 0
    Last Post: 29th March 2007, 07:30 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •