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Thread: Scaling with MMF2 in general

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Scaling with MMF2 in general

    Every game I've ever made with MMF2, I have designed my games as pixel based graphics. Usually at 16 x 16 for the main character. When I have finished the graphics, I then blow them up with my graphic program 4 time or 8 times what ever size i want my game to be and then bring them into MMF2. My question is can I just bring my graphics to MMF2 at their native size 16 x 16, and develop the game at a smaller resolution and then scale everything up to what ever I want the final product to be at? Whether it be for iphone or android or just a larger stand alone app?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    You can have it automatically stretch to fit the iPhone's resolution, which I personally love. There's a checkbox under the Display or iOS properties in MMF for this. I believe there is an extension you can use to change the resolution of frames independently too, but this isn't supported by iOS or Android, as far as I'm aware.

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    And the pixels will still be crisp?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Scaling with MMF2 in general

    There is an option for turning smooth resizing on/off

  5. #5
    Clicker Multimedia Fusion 2

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    You can use the ultimate fullscreen extension

    http://ultimatewalrus.com/mmf.php

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