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Thread: Jump to frame

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export ModuleXNA Export Module

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    Question Jump to frame

    Okay so I don't know if there is a similar problem like this (probably is) but I'm having a problem with a frame, example: an active direct show clip in that frame, jumping to the next frame which is my gameplay. I'm making a side scrolling beat'em up game with several cutscenes either as a trigger/switch or when the player(s) enter a door/new area. Here is the problem:
    Frame Name: Level 1
    Condition: Button is overlapping Player 1
    Action: Jump to frame number 2 (under Storyboard Controls)

    Frame Name: Cutscene 1
    Condition: Active direct show is visible
    Action: Play video (under Active Direct Show)
    Condition: End of frame
    Action: Jump to frame number 3 (under Storyboard Controls)

    Cutscene 1 is where it stops and doesn't go to the action I have input to. Can anyone please help me? And also I'm using the MMF2 Developer program.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export ModuleXNA Export Module

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    Okay, so I figured it out. A no brainer and very embarrassed about it now but all I had to do was set a timer as my condition. Set it to how many minutes/seconds/milliseconds and then its action would be jump to frame number "whatever the number is" under storyboard controls.

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