Okay so I don't know if there is a similar problem like this (probably is) but I'm having a problem with a frame, example: an active direct show clip in that frame, jumping to the next frame which is my gameplay. I'm making a side scrolling beat'em up game with several cutscenes either as a trigger/switch or when the player(s) enter a door/new area. Here is the problem:
Frame Name: Level 1
Condition: Button is overlapping Player 1
Action: Jump to frame number 2 (under Storyboard Controls)
Frame Name: Cutscene 1
Condition: Active direct show is visible
Action: Play video (under Active Direct Show)
Condition: End of frame
Action: Jump to frame number 3 (under Storyboard Controls)
Cutscene 1 is where it stops and doesn't go to the action I have input to. Can anyone please help me? And also I'm using the MMF2 Developer program.