I'm working on a particular level in my platforming game, of which is a vertical "jumping" level.
My problem is that the health and ammo indicators do not follow the frame (the player starts at the bottom and must work their way to the top).
The dimensions of the level are 1024 by 8000, and I'm looking for a way to have them sit in the top-left corner of the screen. I've tried setting the YPos of the counters to "YPos(Player)-300", and while this kind of works it's not very static the way I'd like it to be.
They work fine in all horizontal scrolling levels so far, so I'm not sure why they are having issues in this one. Any help is appreciated!