I'm sure I read tips before but can't remember where.
My application is starting to get really slow and I have a fairly high end device ( HTC One x plus, Jellybean 4.1 ).
Please pardon the list below but it would be handy to know for future reference.
Would a large quick backdrop slow things down?
I'm using opengl es 1.1 and stretch to fit, would that contribute?
Do actives use more resources than backdrops?
Do invisible objects take up a lot of processing power?
I'm guessing alpha blended objects will take a toll?
I remember reading something about texture sizes matter, multiples of 8 are optimal is it?
If someone could provide some insight on the above, I would really appreciate it.