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Thread: 2D skeletal animation support?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Question 2D skeletal animation support?

    There are some really neat programs out there for making 2D animations using skeletal animation. Like Spriter http://www.brashmonkey.com/spriter.htm
    and Spine http://esotericsoftware.com/

    Do anyone have experience with 2D skeletal animation and is it something that is possible to use with MMF? I am a bit unsure how it all works, it seems you have to export the animations rather then to just make them images?

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    There's currently no skeletal animation support for MMF2... not even support for third party programs of any kind. I was considering building something inside of MMF that could be used somewhat like a widget of sorts, back when I was working on a game that could have used it a lot. But I put that project to rest so the skeletal animation system rested with it.

    But I mean basically you can make it yourself if you have the time and patience. :p You can just construct a simple editor that lets you add sprites and position them around and set frame keys... Then you use something like an array or ini loading/saving system. Much like a level editor, you would load all the sprite bits in. Then you have the timing sequence saved, and you have MMF basically run through that saved sequence to position/rotate/scale the sprite pieces accordingly.

    Next step would be to actually put "bones" in there and position hotspots and such to drive the sprite rotations/movement.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Quote Originally Posted by Konidias View Post
    There's currently no skeletal animation support for MMF2... not even support for third party programs of any kind. I was considering building something inside of MMF that could be used somewhat like a widget of sorts, back when I was working on a game that could have used it a lot. But I put that project to rest so the skeletal animation system rested with it.

    But I mean basically you can make it yourself if you have the time and patience. :p You can just construct a simple editor that lets you add sprites and position them around and set frame keys... Then you use something like an array or ini loading/saving system. Much like a level editor, you would load all the sprite bits in. Then you have the timing sequence saved, and you have MMF basically run through that saved sequence to position/rotate/scale the sprite pieces accordingly.

    Next step would be to actually put "bones" in there and position hotspots and such to drive the sprite rotations/movement.
    Sounds very complicated though :p

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    With spine (maybe spriter to) I notice they had many different runtimes supported. Is this something that could be ported for mmf also if someone wanted?
    http://esotericsoftware.com/spine-runtimes

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    up
    About spine
    Any idea to create a link between spine and mmf? or a way to create a plugin i think.
    I don't need to have precalculate sprites, but real squeletal animation in mmf.
    Thanks
    Pit

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    I totally agree, skeletal animation It's a really necessary update.
    P.s
    I quote Spine!

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    There is no way it will be implemented in MMF2. Maybe in an update for MMF2.5, but not at its release, either, since its release is very, very close (though I don't know exactly when, it could technically be released today for all I know, or, if not today, then probably any day now, since it is that close to release (if I remember correctly, it was supposed to be released late October/early November)). Even then, don't count on it. It could be the kind of thing that just needs to be a 3rd-party object, and not something that Clickteam themselves make.

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    I already tested a first extension prototype with Spriter but I have some issues with the MMF2 rendering. If I can solve them within a reasonable time, I will make this extension.

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    Well, I sure wasn't expecting that sort of response, especially not so soon. conceptgame, that could prove to be quite the useful object, though I personally don't have Spriter.

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    Quote Originally Posted by conceptgame View Post
    I already tested a first extension prototype with Spriter but I have some issues with the MMF2 rendering. If I can solve them within a reasonable time, I will make this extension.
    Hey, this is a very good news to hear! Hope you can fix it

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