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Thread: Trouble with events with duplicated objects

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    Question Trouble with events with duplicated objects

    Hello,
    I'm having trouble programming events for an object that is duplicated several times on the level. For example, I made a fan with a particle effect, every 10 milliseconds 10 particles spread in front of the fan, it looks good, but when trying to duplicate this fan several times on the level, the effect is lost, sometimes only one fan launches particles, sometimes the other one starts launching and then stops. Can anyone help me?
    Thanks!
    Renan

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    Clicker Fusion 2.5Android Export Module
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    Every 10 milliseconds sounds like a loooot of particles. There is a limit in the number of active objects on screen.

    You should give them lifetime (by adding 1 for example every 10ms in their alterable value A) and destroy them (when the value is equal for example with 3 or as much as you want)

    By this way you will keep their number low. But the more fans the more particles.


    Another thing you can do is to make an animation that contains more than 1 particle and instead of 10 create 5 in example.

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