Normally, I would just bring this up with those who are clued into the topic in the Clickteam chat, but since the specific group of people have yet to join the chat in the longest time I have decided to post a topic about it in the SWF Exporter Section. The first subject I would like to bring up deals with how you can send and receive files through a flash application using the lacewing object, as well as saving and loading files with the array object in flash. This made me think it probably worked the same way as it did in an executable where it can just save the files right outside of the file location and then load them the same way, and although the actions being the same also makes it look that way, another clicker told me over Facebook that it probably uses cookies otherwise that would be horribly unsafe. If this is the case, then I will have trouble getting my game to work the same way in flash, but I'm sure someone can point me to a workaround for loading the cookies. However, the way my game works it also deletes the file so nothing is left to clutter up the users computer aside from the executable, which turns out to be a problem because I don't know how to delete a file in flash the same way, or a cookie as it may indeed be. The file object hasn't been ported probably because of this dilemma with cookies, but that leaves me unaware as to how the array and lacewing object indeed have been ported.
Additionally, I'm having trouble understanding from Looki as to how much of the Surface object has been ported. It might not be problematic, but I need to know whether blitting actives to positions, resizing the surface, and objects colliding with the Surface object actually work in flash. And if not is there a way to do these things with another object that has been ported to flash? Hopefully I can be filled in fairly quickly and easily on these things, but it probably won't be happening in the chat.