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Thread: Growing Trees

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    Question Growing Trees

    First:
    http://www.youtube.com/watch?v=69FUYNYZPuw
    http://www.youtube.com/watch?v=fESfnOYfmII

    I have seen these type of things in other indie games. Do anyone know how to do this? It looks really cool, but I doubt it is achieved my animation. I have seen examples of stuff like this where it seems very dynamic how the branches are growing and so on.

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    I imagine you have a branch object that gets decreasingly larger (y scale). The hotspot is set below the graphic, and the actionpoint is set above it. When the growing of each branch is halfway done, two more branches are created at it's actionpoint and they are given an angle the correct graphic depending on what type of branch it is. This continues till the tree is done
    Since branches are created before the older branches are fully grown, you must make sure that the new branches are always positioned at [0,0] from the actionpoint of the branch that spawned it.

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    Quote Originally Posted by Popcorn View Post
    I imagine you have a branch object that gets decreasingly larger (y scale). The hotspot is set below the graphic, and the actionpoint is set above it. When the growing of each branch is halfway done, two more branches are created at it's actionpoint and they are given an angle the correct graphic depending on what type of branch it is. This continues till the tree is done
    Since branches are created before the older branches are fully grown, you must make sure that the new branches are always positioned at [0,0] from the actionpoint of the branch that spawned it.
    Ah that could be it! They seem so smooth and seamless though. I would never have believed they where made of many objects?

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    Sorry for delay but an example for you
    ++
    http://futuregames.free.fr/file/tree.mfa

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    Quote Originally Posted by Patrice View Post
    Sorry for delay but an example for you
    ++
    http://futuregames.free.fr/file/tree.mfa
    Thank you

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