I tried to do this with the counter but the only way is use the "animation" type and draw all frames prossibles of the ammo. If my game have for example a max of 99 i will need to draw 30 different frames of ammo bars for each state for this is not an option)
The easy way i found is use "Lives" as ammo. I added the graphic of 1 ammo bar and when the player shoots substract 1 from lives Player 1. And only shoot if the lives of Player 1 are >=1.
There is another correct and easy way to do that?
I also discarded to use the lives object for player lives because they only accept a static image and i need an animation(i'm using and animated heart).