In my PC test, every counters seem fine and run as they should.
But in the Android version, a counter sets itself to another number, despite it doesn't in the PC version. Also, another counter is stuck on a number and doesn't increase/decrease when buttons are pressed like they should in the PC version.
All events are done in their own behavior and may check on another counter. Is there suppose to be some kind of thing to do to make counters work in MMF2? I know I haven't been able have object a with a behavior to click on object b to run something or else it will crash. That behavior event have to be in object b itself.