There is an explanation about smooth jumping in the DavidN Custom Platform Movement Tutorial located here:
http://www.clickteam.com/website/world/tutorials
Look into the Advanced Section
There is an explanation about smooth jumping in the DavidN Custom Platform Movement Tutorial located here:
http://www.clickteam.com/website/world/tutorials
Look into the Advanced Section
Thanks man, checking it out now.
Update on this: I was able to incorporate some of DavidN's jump / gravity code with some tweaking and existing stuff and it works great. Thanks again!
This guy thanks you too:
I have a platformer movement question as well. I made my custom movement following this tutorial and it's worked great so far. However, I have no idea how I would make the player fall faster than he jumps up. I would like him to jump up at 1 pixel per frame, then fall at 2 pixels per frame. I've been trying at it for a few hours now but I can't figure out how to do it (I am new to MMF2
) Can anyone help me with this? I've attached the .mfa.
Gravity_Help.mfa
I have been messing around with some platform ideas and different ways of performing many of the typical (plus many extra) things you would find in a platform game for the last month or so and I have managed to put together some interesting ways of doing such things. It's based on the the principals shown in David's tutorial with my own twist on things.
So now I will be starting from scratch to develop a new platform engine and I'm thinking that I will do a blog or something as I do it, would that be something people would be interested in?
If you ever want your player object to have accelerated/decelerated horizontal movement combined with horizontal moving platforms, you must look at this thread!
http://community.clickteam.com/threads/73880-Trouble-with-DavidN-s-Fastloop-Custom-Platform-Movement?
The original showed how to do both separately but not together, the attachment DavidN gave in the thread does!
hope this will help...
The guy's movement is supposed to be pretty simple, the main thing was to have it act smoothly which now thankfully it does. The game's going to be more about item usage and resource strategy (to a point) so all he really needs to do is move left, right, jump, fall and climb up and down ladders.
Ill start putting something together when I get back from holidays and ill see how long I can stay motivated with it.![]()