I've recently tested my app with Xcode, to see how it runs on the idevices. Upon testing, my character's running speed is incredibly slow and I don't mean losing FPS slow, I mean it's as if she is running underwater or something. The animations are all playing fine for my character and the items, even the enemies. My enemies jump strength seems to of increased a lot also while testing in Xcode.
Could it be a problem when exporting from MMF, changing the movement speed and stuff? The app only uses 60mb while running in MMF and I can't seem to find a cause for the problem. Does anyone have any suggestions for what could be causing this?