Hello, I am new to MMF2 and have a question regarding gravity in my custom movement. I used this tutorial to make a simple custom movement for my platform game. I would like the player to fall faster than he jumps up, so he ascends at, say, one pixel per frame and then falls at 2 pixels per frame. I have been trying to figure out how to do this for a few hours but I can't find any resources to help me. I have experimented with the numbers in the program but I can't get it to work. Any help would be greatly appreciated. Attached is my .mfa of the movement.