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Thread: Ouya Resolution?

  1. #11
    Clicker Multimedia Fusion 2Android Export ModuleSWF Export Module

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    MMF2 is like a very high level language and the Android runtime is another layer on top of that. It's just got a big overhead. Optimising your game should be part of the fun!

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Sparckman's Avatar
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    don't worry about it, you can always stretch to fit the screen under the android settings. But I wouldn't make it bigger than 1980x1280

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    redpandagames's Avatar
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    Quote Originally Posted by Sparckman View Post
    don't worry about it, you can always stretch to fit the screen under the android settings. But I wouldn't make it bigger than 1980x1280
    What do you think is the smallest that we could use? I'm thinking about dividing the 1980x1280 recommendation in half.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    1280*720 HD resolution is good!

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Sparckman's Avatar
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    LOL I just released Olivia's Piano at 640X427 LOL. It looks great.

    under the the android options ... under display just change it to stretch to fill.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    redpandagames's Avatar
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    Okay, thanks guys. @Sparckman: I will check out your game in a bit.

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