
Originally Posted by
AyreGuitar
You need to set the centre position for the circular movement. Either in the events (using the Clickteam Movement Controller) or directly in the objects properties.
I've attached a very simple example.
As for your rotation query - the MMF2 image editor will 'smudge' your sprite (you'll have to ask ClickTeam exactly why) but if you rotate an active at runtime using the rotate action you have a choice of Fast (smudged) or Smooth (should look like it was done with Photoshop or GIMP). Works best on Actives that have Alpha Channels, eg import a PNG with a transparent BG that is antialiased.