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Thread: MMF2 can change execution order of the behaviors?

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    Clicker

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    Question MMF2 can change execution order of the behaviors?

    My game use many behaviors. These are inside lot of different objects.
    Usually, execution order of the behaviors are fixed in order of the inserted objects in frame.
    How I can change execution order of the behaviors?

  2. #2
    Clicker Fusion 2.5 Developer

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    You can't - which is just one of the many reasons I tell people over and over again, not to use behaviors. Honestly, they suck - they function *exactly* like normal events, but with a ton of added limitations.

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    Clickteam Clickteam
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    Surprising. If this is true, I guess that the only way to do what you want to achieve is to delete the said objects from the frame and drop them again in the desired order. But I thought that the order of execution of object behaviors was random. I vaguely remember François writing this in the forums. Either way, it's a hell to manage. I would avoid using behaviors all together.

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    Clicker

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    Quote Originally Posted by Olivier View Post
    Surprising. If this is true, I guess that the only way to do what you want to achieve is to delete the said objects from the frame and drop them again in the desired order.
    Yes I have already known this method. However, must have re-dropped all objects if I move specific behavior to top of the order. It is very inconvenience.

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    Clicker Fusion 2.5
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    Must be reported to Clickteam.. This is boring to do that ourself, and by the way, this is stupid the Behaviors cannot be reorganized..
    Hmm... I see many incoherence within this software these last days when working on a really huge project!

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    Clicker

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    Behaviors are bad and you should feel bad for using them.

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    Clicker Fusion 2.5
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    I don't use behavior often.

    Just really for my old widgets: Nature Widgets and Fireworks..
    I hate the imposed interface of behavior editor..

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    Yes but, it is really dumb to not use this feature Under the pretext "It's not ideal"..
    A feature not ideal is useless, Clickteam may want reconsider features for MMF2 or at least... 'unlock' the possibilities to move theses behaviors.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    I was inexperienced enough to start a multi-frame game 7 years ago, so behaviours have saved me in many situations because they can be made global. I also know cutting/pasting them changes behaviour order, but it would be nice to see if there's another way to reorder the object's indexing.

    It would be great if behaviour order depended on the Z-level of each layer at the start of frame, from the bottom-most layer upward.

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    Clicker Fusion 2.5
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    Quote Originally Posted by Alonso View Post
    I also know cutting/pasting them changes behaviour order, but it would be nice to see if there's another way to reorder the object's indexing.
    You find finally how to reorganize behaviors!
    Thanks to share your technic!

    Much appreciated!

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