Koji,
Video for Android does not change the size of the video, you need to do it.
the video is sized as you defined in editor and if you need resize you may do it.
using set video width and height.
Here find the promised example where you download your video to data files and after loaded you may play it, if the video exist, the video will not be downloaded since is not need it and will just be played.
http://dl.dropboxusercontent.com/u/4...%20Android.mfa
the clear video button show how to delete the video when need it , so press it after and restart frame to see another download.
the full screen button show how to set the video container at the screen size and move to (0,0)
PD: i am not using your video in the example because is big, but you may try to see how much time does require to download.
You will need the WebView object that you may find at my web page.
Regards,
Fernando Vivolo
... new things are coming ...
Fernando Wao OUYA did automatically, without me setting the same width and length. As thanks for the reply and I will try the example that we have left. Thank you very much!![]()
Hmm... I can't get my video to play. Going by what you said about the .apk file unpacking everything, I did the following
1)Inserted the video files that I needed into the Binary Data tab. They were fairly big in size, between 15MB and 20MB.
2)Created a clickable/tappable button object inside the frame, with the following event (under the Video Android column):
"Button XXX Clicked"
- PlayDataStorageDirectory$( "Android object" )+"Video Name.mp4"
- Play video
Nothing happens in the Android app. Am I doing something wrong here? Or do I have to wait an extremely long time for the video to load? "WRITE_EXTERNAL_STORAGE" permissions were checked.
Hi Chris,
that method is not implemented in Video because the size of the files, remember that this files need to be included inside the game package from MMF, it will make them extremely big, so is not a convenient method.
A possible method is under designing but needs some modification to be implemented.
Regards,
Fernando Vivolo
... new things are coming ...
Hmm, ok, so if the method I described is not available yet, how can I link to files found on the tablet? I've inserted video files on the Android device itself, but linking to them is proving a little difficult. Unless I'm doing something wrong - which I probably am? I wonder if the documentation needs to be a little clearer perhaps?:
"DataStorageDirectory$( "Android object" )+"/videoname.mp4" exists + Button Clicked:
Video Filename DataStorageDirectory$( "Android object" )+"/videoname.mp4"
Play Video











The iOS video object seems to handle larger video files inside the ipa perfectly fine. Just wondering why it's different in Android to include them in binary data and play them from there?
To be honest, playing videos is literally the only thing holding back my game, and its pretty frustrating that an exporter for "multimedia" fusion doesn't support it fully. Not having a go at you Fvivolo, but Clickteam should have included this as a basic functionality of the exporter in the first place.
Done/Fixed for next beta











Great news![]()