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Thread: Keyboard corresponds to Ouya controller buttons - possible frame jump bug fix?

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleSWF Export Module

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    Keyboard corresponds to Ouya controller buttons - possible frame jump bug fix?

    My game wasn't working as intended and after a while I realised pressing Shift = Pressing button O on the Ouya controller. The strange thing is this even works without the Ouya object.
    The arrow keys also move the dpad or left analog stick.

    I'm not totally sure how many of the Ouya buttons are mapped to the keyboard, maybe someone from Clickteam can help me here?

    The best part is the game didn't crash when i held down a button whilst changing frames, so maybe that can help people getting their games rejected?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    You, sir, seem to have found the fix. The bug must be in the OUYA object, then. I don't have an OUYA to test it with, but it means that developing OUYA games with MMF2 may very well be possible after all.

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    Clicker Multimedia Fusion 2Android Export ModuleSWF Export Module

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    It's not perfect though, no one will be able to make 2 player games with this fix.

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    Well, that's okay for now, since it means that people can finally make at least simple, possibly complicated games for the OUYA until Clickteam officially fixes the issue.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    What about when loading? yes I noticed too in unity (which is bloodie impossible to setup) - that the keyboard keys work on the ouya. it late now I am going to try this tomorrow, I think the OUYA buttons respond to the same keys as a normal keyboard.

    You said Spacebard = O
    Arrows = D-pad

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    still crashes on load. if you hold all the buttons all at once. or when you go to next frame.

    Maybe part of it's the ouya object.

    The keyboard arrows work fine.

    and yes Shift is O

    But still crashes.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Try deleting the OUYA object from the frame and try again.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Attachment 10304

    I did. I actually started a test frame

    here is an example.


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    Clicker Multimedia Fusion 2Android Export ModuleSWF Export Module

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    I guess I didn't test it thoroughly enough. Sorry about that.

  10. #10
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    It'd harder to make it crash. For a moment I was like whooot whoot. but then it crashed when I held down all the buttons on load. and Frame skip.
    I have been having the opposite problem with unity. Can't friggin end the application even when exit code is entered. Hopefully clickteam will
    fix this problem soon. I'm working on other projects until this gets fixed.

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