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Thread: Foreach and ID

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    Clicker Fusion 2.5 Developer
    TheFieryPlumber's Avatar
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    Foreach and ID

    *I might've questioned this before*
    When I attempted to add simple gravity commands based on DavidN's tutorial with the fastloops into a group of objects (most notably movable block obstacles) it does something abnormal yet typical to the objects.

    Two blocks fall at the same speed; but when one collides to the backdrop before the other, the other slows down...

    I know this has to do with the fastloops and you have to give each object it's own fastloop, but how do you apply it to qualifiers?

    I tried to apply foreach into the qualifier, but it came out the same result...

    There is a alternative located here, but I'm not sure if it'll apply well to qualifiers.

    http://www.youtube.com/watch?v=O1_zt4XTJ04

    There's more examples in the same channel if there is some confusion...

  2. #2
    Clicker Fusion 2.5 Developer
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    Just to add something...
    The point where the narrator talks about the use of ID is around 4:00
    It is helpful for individual active objects, but I'm not sure about qualifiers...

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