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Thread: Setting the Scale of an Object to the Scale of the Object it was Created From

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    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    Setting the Scale of an Object to the Scale of the Object it was Created From

    I tried setting the scale of a newly created object to the scale of the object it was created from and it doesn't work. How would I accomplish this?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Keep the scale data in variables?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    has a sample.mfx?

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    Clicker

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    Quote Originally Posted by Guilherme View Post
    has a sample.mfx?
    Guilherme. Do you mean mfa?

    Thanks,
    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Quote Originally Posted by nivram View Post
    Guilherme. Do you mean mfa?

    Thanks,
    Marv
    that's right

  6. #6
    Clicker Multimedia Fusion 2Android Export Module
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    I tried putting the scale in variables in the same event it was created in, but no such luck. I ended up just scaling the arrow objects the same way I scaled the archer objects (by their Y position) but this doesn't leave room for flexibility in the system and won't help other people who want to do this probably.

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