I'm curious - if i design a platformer level, is there a huge performance difference if i use:
8000x1000 (and use this frame size full for level design)
8000x4000 (and use just a part of the frame)
like in this image:
I've done a quick test with some active & background obj and i cant see a difference on my side (both run with 50 fps on android device)
have someone expierience about this? or know the technical background?