I've searched along the forums and googled for a solution but failed miserably...
I'll try to be as clear as possible to avoid any kind of confusion or comparision with other forums request for similar problem.
I already tried the "set frame virtual width to -1", "use the layer obect", "set the layer to wrap horizontally", "...".
None of this achieves what I want. I saw the "Ultimate Fullscreen object" example and it does exactly what i want (not the object per se but what happens with the background).
The background (that is an active object) scrolls diagonally forever. I turned off the Y position and it achieves the effect I'm looking for.
Well... I just can't do it myself. Maybe it's a problem with the image I'm using or I'm missing something really important...
The "camera" will follow the player's X and Y position (that's why the image cover all the virtual width +32 pixels).
Can somebody please help me? I've attached my .mfa and UltimateWalrus .mfa so you can see what I want.
Thanks in advance!