User Tag List

Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 35

Thread: Isometric platformer

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Isometric platformer



    This is not my picture *pause* but I was thinking of doing an isometric platformer where you jump around like mario and explore stuff.


    I've played around with optimizing in all kinds of scrolling levels and object-sorting for MFF and I really think this is possible. Of course I cant render blocks that are behind others, they probably have to be big (due to performance issues) and some kind of see-player-behind-blocks function has to be written.

    What do you think guys (or girls), has this been done with MMF? did other games like this feel awkward playing to you? eg was the controls behaving weird, was there strange collisions or was it hard to see where you where going?

    Anything that you thought was irritating with this kind of game would be nice to hear (good stuff is of course nice to hear as well).




    Thanks,
    Tompa

  2. #2
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,730
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    With the Isometric Grid Object Extension you can do this.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Ryan's Avatar
    Join Date
    Nov 2008
    Location
    Australia
    Posts
    1,275
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think isometric works great as long as you make it 8 direction movement or mouse/touch controlled. Where it gets awkward is if you only allow 4 direction movement and require the player to push UP to go top-right, LEFT to go top-left, DOWN to go bottom-left, RIGHT to go bottom-right. People have trouble translating that in their brain and it turns them off immediately. As long as the controls aren't an issue, you can make a really interesting game. I think the benefit of having an extra dimension (X, Y and Z) really plays towards the strength of exploration and puzzle solving. I'd tend to focus more on this than well-timed jumps, which 2D is better suited for.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)


    thanks for the feedback guys


    good idea marv, I'll do it MMF native but have a look at the extension aswell.

    I think you're right ryan, it's dangerous to confuse players.. I'll go with 360deg movement then (and as many decimals it allows). Yes I'd like to have exploration, maybe minecraft-dungeons are good to draw inspiration from.

  5. #5
    Clicker Multimedia Fusion 2

    Join Date
    Jun 2006
    Location
    Montreal, Canada
    Posts
    234
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Tompa.

    Here's my isometric engine done in MMF2. It's really old but the result is very cool.
    The technique I used for collision and layering objects is complicated though. You should read the included document I wrote to explain it.

    Hope it helps.

    http://dl.dropbox.com/u/4510070/MMF/...icEngineV1.zip or http://www.create-games.com/downout.asp?id=6517
    http://community.clickteam.com/threads/37055-Advanced-isometric-engine-demo-and-tutorial

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi RedHades

    Very appreciated post. I had to digest your engine and documentation for a while before commenting.


    I like the idea of stepping up and down with "+" and "-" (editor).
    I see that you have a neat screen to world translation.
    Amazing that you managed without behaviours.
    You're using pick objects in zone. To randomize 0.. interesting.
    The collision handling feels very solid.


    I can see your point (in performance) with having large objects, not just building blocks.


    Thank you for sharing,
    Tompa

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    tompa's Avatar
    Join Date
    Nov 2011
    Location
    Uppsala, Sweden
    Posts
    358
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)


    New
    • bedrock level (an indistructable lowest level)
    • screendept sorting
    • saving/loading from world-array
    • node loading (loads only requested node)
    • replaced bubblesort with insert
    • pixelperfect world/screen translations


    try demo

    The isometric grid object was a bit too simplistic and incompatible (for my needs). For now I'll go with the Array object. Unfortunately I can't use specific extensions you guys suggest (it has to work in flash or android), but I value your input nonetheless.

    Feel free to suggest anything that comes to mind.


    Thanks,
    Tompa

  8. #8
    Clickteam Clickteam
    Kisguri's Avatar
    Join Date
    Jun 2006
    Location
    Bakersfield, CA
    Posts
    3,054
    Mentioned
    32 Post(s)
    Tagged
    3 Thread(s)
    very nice

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,142
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Isometric platformer

    Hey... In that OP pic is that Twinsen from LBA?

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Nice example! But how do you save? Also, I managed to do this in your editor:

    Illusion.png

    It looks like an impossible shape. :P

Page 1 of 4 1 2 3 ... LastLast

Similar Threads

  1. Isometric engine
    By DanielH in forum File Archive
    Replies: 7
    Last Post: 7th October 2011, 01:39 AM
  2. Isometric mouse following
    By Grim in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 30th March 2011, 02:19 AM
  3. Isometric Racing
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 35
    Last Post: 12th June 2009, 04:20 PM
  4. isometric help
    By strangely in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 22nd December 2008, 12:00 PM
  5. Isometric
    By robi in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 31st December 2007, 12:49 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •