I am having a issue with that item.
How to destroy the object sensor?
I have an enemy that has a sensor to simulate reactions with the player.
When the player atacks, the Valeu A of the enemy adds 1.
When that Value A = 10 destroy the enemy.
But how do i destroy the sensor?
I was think of using spread value. Than use it like this: alway - spread 0 on value B (sensor)
always - spread 0 on value b (enemy)
value B (sensor) = Value B (enemy)
Value A (enemy) = 10 (the value that destroy it) ---> destroy sensor.
but that doesnt seem to work... some one have a better aproach?