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Thread: Question on Randomization

  1. #1
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
    Top_of_the_Temple's Avatar
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    Question Question on Randomization

    I have two ideas for this platformer game:

    When the player dies, they will respawn with a different looking knight (the player character).

    The new knight will also have a new randomized name. If the name is repeated, have a roman numeral suffice (Ser John II, Ser Ned III).

    Any ideas on how I would approach or create this?

    Thanks a bunch Click Community!

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC
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    let me know when you finish your rogue legacy ripoff

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    Clicker Multimedia Fusion 2

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    Low blow, Casleziro.

    As far as the graphics go, I would always have the player object as the same object with other objects such as the head, chest, arms and legs following along. When the player re-spawns, assign variables within the player object with a random value which will activate an event that moves a specific body part with the player object. You can also randomly swap out colors for the body parts to make it more visually different.

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    Clickteam Clickteam
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    Grim_Jester hit the nail on the head. You could use either different objects or just use animation directions for colour variations and just force frames and/or directions based on the random values.

    Quote Originally Posted by casleziro View Post
    let me know when you finish your rogue legacy ripoff
    Below the belt. Please keep the forums friendly.
    Want to learn Clickteam Fusion 2.5?




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