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Thread: [Beta] Flash Fullscreen

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModulePatch MakerUnicode Add-on
    Angelgame's Avatar
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    [Beta] Flash Fullscreen

    FlashFullScreen

    Name:  FlashFullScreen.png
Views: 217
Size:  1.1 KB

    Description :

    This extension is used to put a flash application in full screen.

    Version :

    (Beta) 1.4.0.0

    Download :

    FlashFullScreen 1.4.0.0.zip

    Use :

    In the HTML page, paste this code to allow full screen :

    PHP Code:
    <object
        ... 
        <
    param name="allowFullScreen" value="true" /> 
        <
    embed ... allowfullscreen="true" /> 
    </
    object

  2. #2
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Thanks for this extension. Sorry to be a duffus, but what is the deal with the two different ...?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModulePatch MakerUnicode Add-on
    Angelgame's Avatar
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    Hello Nivram there are 4 full screens in this version compared to the old but they are not two different.

    If I did not understand your question, sorry my english is bad

  4. #4
    Clicker

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    CapitaineCaverne's Avatar
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    Merci Angelgame de continue de mettre dont Extensions a jour qui et en plus très utile.
    j ai un problème de décompression du fichier il toi avoir un problème sur le lien ?
    a bientot

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModulePatch MakerUnicode Add-on
    Angelgame's Avatar
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    Je l'ai compressé avec 7zip, j'arrivai pas à l'upload avec le zip de windows 7. Faut juste renommer en .7z en attendant que je corrige ça.

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