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Thread: 2 objects with same position without lag?

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    Clicker Fusion 2.5SWF Export Module
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    Colonial_Settler's Avatar
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    Question 2 objects with same position without lag?

    I'm trying to have an Overlay always set to the same position as my Active, in order to recolour a specific part of the Active object, since I know of no other way to do that in MMF (the specific area of the Active is more than one solid color, so recoloring options aren't working too well).

    Always > Set Position of Overlay relative to Position of Active

    The trouble is that when my Active is moving around the screen, the Overlay (or whatever other object I set to Always have the same position) always lags behind on some frames, so you can see that it's 2 objects. Does anybody know of a way to reliably get two objects to always have the same position, without the lag?

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    nivram's Avatar
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    Try putting the two objects to always have the same position last in the event editor.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    I asked a similar question not too long ago too. MMF2 seems to lack a built-in constraint system for objects.

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Make your character invisible and always position your overlay and your character's animation at the position of the object. Should fix the problem.

    You'll have to manually program all your animations rather than relying on any of the built in movements to animate the character though.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    Quote Originally Posted by nivram View Post
    Try putting the two objects to always have the same position last in the event editor.

    Marv
    This worked perfectly. Thanks Marv.

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