Currently making a prototype where the players character throws a round object, the round object must stop, and then turn in to another object.
I'm currently stuck on that second step...
The object is set to pinball movement, to bounce when it collides with a backdrop, and to change to a static movement when it collides with a backdrop AND its speed is below X.
The problem is, when it slows down it continues to bounce up and down 1 pixel while also travelling to the left.
Any idea what's going on here?
I guess I need to understand MMF collisions more.
Here's a link to the file: