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Thread: 2D Racing Perspective

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    redpandagames's Avatar
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    2D Racing Perspective

    I was wondering if anyone had any ideas on how to make a game like Rad Racer 2 for the NES?

    http://www.youtube.com/watch?v=sVSCFf6BjQ4

    I cannot figure out how they did this. I have a camel racing mini game, and I don't need it to be anywhere near as fast. I just want people to get the idea that they are moving into the distance.

    Is there any information anywhere that I could look at? I want to do a really simple version of this. The player could even just go straight without turning very much.

    Thanks!

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    I think this can give you an idea how it works: http://codeincomplete.com/posts/2012...r_v1_straight/

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    Quote Originally Posted by StingRay View Post
    I think this can give you an idea how it works: http://codeincomplete.com/posts/2012...r_v1_straight/
    Thanks! This is exactly what I was looking for.

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    may you can share your solution for mmf2 if you have one? would be nice

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    Quote Originally Posted by StingRay View Post
    may you can share your solution for mmf2 if you have one? would be nice
    If I get it working, I will be happy to post an example, but I don't plan on doing anything that complicated. I just wanted to see how I could get the perspective to work in a much simpler way.

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