I got some code which works just fine on the android version, but not the ios version.
All i changed is the appid and signature, both apps have test mode enabled on chartboost.
I might have missed something when compiling through xcode, all i did was include the chartboost folder under resources, because it seemed like the frameworks were set automatically.
For this new object, i could only find instructions on the android forum which didn't cover xcode.
I also had some issues when going to another frame, which for some reason i solved by making a global event "end of frame - destroy chartboost object"
btw, i have used the old chartboost object for a couple games on the appstore, and i got this message a few days ago:
"We noticed that there is an install call showing every time "Play Now" is tapped. Can you please address the startSession() being called from the "Play Now" tap."
It probably refers to going to another frame, and then each frame calls startSession(), has this been fixed with the new object?