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Thread: Rotating Active objects with odd pixel dimensions

  1. #1
    Clicker Multimedia Fusion 2Android Export Module

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    Rotating Active objects with odd pixel dimensions

    Hi Guys

    I'm making a block based puzzle game where I need pixel perfect movement. I encountered a problem where, when I rotate an active object with odd pixel dimensions ( e.g. 33*33 ) the rotation is off-center. I use the auto center on the hotspot in the editor but no luck! It works fine with even dimensons, but I'm curious if anyone has had this issue or knows a way around it.

    Thanks for the help

  2. #2
    Clicker Fusion 2.5

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    I have noticed this problem as well. I tried coming up with some equations to counter the offset, but I was never convinced they worked well. It seems like one solution it to make sure all your sprites have even dimensions, but I don't know if this would cause problems elsewhere. I would still like to understand why this happens when changing the "Rotation" property (not at runtime) does not produce the offset.

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