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Thread: Keyboard input vs player control input

  1. #1
    Clicker

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    Question Keyboard input vs player control input

    Please look at the mfa and the video.

    - The blue active object moved by the pressed player 1 fire1 button condition (Z key).
    - The red active object moved by the pressed Z key condition.

    Sometimes other one won't synchronize to other one.
    Are there what differences between player control input and keyboard input?

    Explanation video:
    http://prester.org/mmf2/cgi/w2box/da...er_control.mp4
    Attached files Attached files

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Both objects move exactly the same on my machine...

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    Clicker

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    Each objects will not synchronize when you down and up Z key repeatedly.

  4. #4
    Clicker

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    Quote Originally Posted by ASD View Post
    Each objects will not synchronize when you down and up Z key repeatedly.

    FWIW, I was able to reproduce this result. If you continually tap on the Z key, the objects are eventually out of sync.

  5. #5
    Clicker

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    Yes that's right. I want to know differences between keyboard input and player control input (But, possibly that caused by another reasons.).

  6. #6
    Clicker

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    Maybe it is a CPU issue? I know, in 3D applications at least, sometimes procedural textures can and will be generated different based on the CPU (ie. AMD vs Intel vs IBM).


    I have an intel on this machine I tested on, FWIW. Also, just a possibility. Likely it's a programmatic issue I assume.

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