I am developing my first iOS app, and I'm finally ready to start testing it in XCode. My app uses both INI files and the Active Picture extension, but I cannot get either INI files or external images to load properly when I test the game on my Mac. I tried to read up on the topic via pre-existing threads, but I cannot seem to figure out what I am doing wrong.
In MMF2, the INI files are specified within the object itself. For example, let's say within the Event Editor I load a file called "data.ini". My understanding is that I should then manually add the data.ini file to the XCode resources folder, correct? From there, I think that my application is supposed to automatically find the INI file when it is loaded within my app. It does not seem to do this, though; the INI file is not loaded.
Regarding Active Pictures, it's the same thing. I have an event that load an external image. For instance, an event calls for "scene.png". Again, I thought that I was then supposed to manually add the scene.png file to XCode's resources folder, which should then load the image...but the image does not load when I test the app.
Should I be using complete paths instead of just the filename? Or am I doing something else wrong?
Basically, I am lost and hoping that someone can walk me through the process, step by step, of correctly setting up both INI files and external images so that they will properly load in iOS. I am more than happy to provide additional information if necessary.
Thanks so much!