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Thread: Ouya im having some problems on testing my game

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Hannu's Avatar
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    Ouya im having some problems on testing my game

    Hi! im making a game called undeadslayer2, when i jump to next frame or wish to jump to a specifik frame it it jumps back to ouya menu.
    i succeded to make my level work but runs a bit slow sometimes.
    When the game crashes i call it crashes anyway when it jumps back to ouya menu. i have no idea whats going on. so i just test and test till it works. Now im stuck. when i want the game goto next frame/next level it jumps back to main menu. WHY?!
    I have to many objects? some objects that doesnt work? to heavy? how do i know when its to heavy?
    ive taken away so many things on the game like jumping a frame by release O. and grafics.

    details about my game;
    its 800*600, 256 colors, compression level normal, compress sounds on, compress the runtime on,
    framerate: 60
    multismaples ON
    play sound over frames ON
    display mode: Standard

    require GPU ON
    Disable defualt button behavior ON
    Force play from 10 seconds
    Category Game
    build & run: *Internal storage
    Display mode: OpenGL ES 1,1
    screen orientation : Landscape
    display: strech to fill
    Image compression: none
    smooth resizing: ON
    No ads
    no permissoins.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Hannu's Avatar
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    Downloaded the latest build. movement works as arrowkeys.And enter is O on kontroller. how do i use the other buttons?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sparckman's Avatar
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    That's what i am trying to figure out too.

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